Collections of 3D graphics resources that I have found helpful.
All resources listed are free to access except those linked through the O’Reilly Media learning platform, which require a university email or membership.
Resources are (loosely) organized by content format.
Khronos Group, Khronos Vulkan Tutorial
Jason Gregory, Game Engine Architecture
O’Reilly Required Real Time Rendering, 4th Edition
Adam Dutkiewicz, AnimCoding.com
lisyarus, Skeletal animation in glTF
Joel Spolsky joelonsoftware.com
Fabien Sanglard, fabiensanglard.net
Gaffer On Games, Fix Your Timestep!
Jason Gregory, Dogged Determination XXI SINFO
Christian Gyrling, Parallelizing the Naughty Dog Engine Using Fibers
Physics Animation in Uncharted 4: A Thief’s End
…Visual Guide to Quaternions and Dual Quaternions, GDC
Steven De Keninck, Dual Quaternions Demystified
Animation Bootcamp: An Indie Approach to Procedural Animation
Uncharted 4’s Technical Art Culture, GDC